Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Silas Perez's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
38 |
Psychologically damaged by Silas Perez's time in the scouts. |
7 |
38 |
Failed to qualify for Physician (Scholar). |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
40 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
8 |
40 |
Became a Citizen (Worker). |
8 |
42 |
Silas Perez learn something Silas Perez should not have – a corporate secret, a political scandal – which Silas Perez can profit from illegally. |
8 |
44 |
Promoted to Citizen (Worker) rank 1. |
9 |
44 |
Continued as Citizen (Worker). |
9 |
48 |
Silas Perez rise to a position of power in Silas Perez's colony or corporation. |
9 |
48 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
48 |
Continued as Citizen (Worker). |
10 |
52 |
Silas Perez's business expands, Silas Perez's corporation grows, or the colony thrives. |
10 |
52 |
Promoted to Citizen (Worker) rank 3. |
11 |
52 |
Voluntarily left Worker |
11 |
52 |
Switched to Drifter (Scavenger). |
11 |
53 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
11 |
56 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |