Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Encounter a Psionic institute. |
1 |
20 |
Tested for psionic powers |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
26 |
Experimented on by a corporation, government, or other organisation |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Simeon Wareham's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Risk Simeon Wareham's fortune on a possibility lucrative deal and win. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Embroiled in legal trouble. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Citizen (Worker). |
9 |
54 |
Political upheaval strikes Simeon Wareham's homeworld, and Simeon Wareham is caught up in the revolution. |
9 |
54 |
Promoted to Citizen (Worker) rank 1. |