Simeon Wareham  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Traltar 56 M 9 (1) 4 (-1) 6 (0) 4 (-1) 9 (1) 5 (-1)9 (1)946495
Sneaky, Plucky
 
Skills
Admin 1
Advocate 1
Animals (Veterinary) 1
Astrogation 0
Broker 1
Clairvoyance 0
Drive (Mole) 1
Electronics (Comms) 1
Engineer 0
Gambler 1
Gun Combat 0
Mechanic 2
Persuade 1
Pilot 0
Profession (Worker/Biologicals) 1
Science (Life Sciences) 0
Seafarer 0
Stealth 1
Streetwise 1
Telekinesis 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 11
Psion Wild Talent 01
Merchant Merchant Marine Senior Crewman16
Citizen Worker 11
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Became a Drifter (Scavenger).
1 20 Encounter a Psionic institute.
1 20 Tested for psionic powers
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Became a Psion (Wild Talent).
2 26 Experimented on by a corporation, government, or other organisation
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 30 Simeon Wareham's business or ship thrives.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 34 Given advanced training in a specialist field
5 34 Continued as Merchant (Merchant Marine).
6 38 Continued as Merchant (Merchant Marine).
6 41 Risk Simeon Wareham's fortune on a possibility lucrative deal and win.
7 42 Continued as Merchant (Merchant Marine).
7 44 Embroiled in legal trouble.
8 46 Continued as Merchant (Merchant Marine).
8 50 Forced to muster out.
9 50 Became a Citizen (Worker).
9 54 Political upheaval strikes Simeon Wareham's homeworld, and Simeon Wareham is caught up in the revolution.
9 54 Promoted to Citizen (Worker) rank 1.
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