Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
Make an unexpected connection outside Smith Saxon's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Moved to a new world. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
A series of bad deals and decisions force Smith Saxon into bankruptcy. Smith Saxon salvages what Smith Saxon can. |
6 |
38 |
Failed to qualify for Intelligence (Agent). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Smith Saxon's Contacts or Allies betrays Smith Saxon, ending Smith Saxon's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
43 |
Suffer from a life-threatening illness. |
8 |
43 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
46 |
Made lifelong friends. Gain 1 Allies. |
8 |
46 |
Dropped out of the merchant academy. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Smith Saxon do not know what happened to Smith Saxon. There is a gap in Smith Saxon's memory. |
10 |
50 |
Became a Scholar (Physician). |
10 |
53 |
Refused to perform research that goes against Smith Saxon's conscience. |