Retired Senior Crewman Smith Staff  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Lancian 56 M 1 (-2) 3 (-1) 4 (-1) 10 (1) 3 (-1) 5 (-1)None134A35
Wholesome smile, Rash
 
Skills
Animals 0
Athletics 0
Carouse 0
Deception 2
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Computers) 1
Language (Gvegh (Vargr)) 1
Mechanic 1
Persuade 2
Pilot (Capital Ships) 1
Recon 0
Science (Space Sciences/Astronomy) 1
Science (Physical Sciences/Jump Space Physics) 1
Science (Social Sciences/Philosophy) 1
Seafarer 0
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Scholar Field Researcher 13
Merchant Merchant Marine Senior Crewman11
Drifter Wanderer 12
Merchant Free Trader 23
Drifter Barbarian 11
 
Name Type Affinity Enmity Power Influence Species
Zenobia Fullmore Enemy 0 4 0 3 Happrhani (F/14)
Zenobia Fullmore was ruined by misfortune caused by the character.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Hard times caused by a lack of interstellar trade costs Smith Staff Smith Staff's job.
2 19 Became a Scholar (Field Researcher).
2 20 Win a prestigious prize for Smith Staff's work.
3 23 Continued as Scholar (Field Researcher).
3 27 Advanced training in a specialist field.
4 27 Attempted to change assignments.
4 27 Failed to qualify for Scientist (Scholar).
4 27 Continued as Scholar (Field Researcher).
4 28 Assigned to work on a secret project for a patron or organisation.
4 31 Promoted to Scholar (Field Researcher) rank 1.
5 31 Voluntarily left Field Researcher
5 31 Failed to qualify for Flight (Navy).
5 31 Submitted to the draft.
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
5 33 A good deal ensures Smith Staff is living the high life for a few years.
5 35 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 35 Voluntarily left Merchant Marine
6 35 Failed to qualify for Intelligence (Agent).
6 35 Became a Drifter (Wanderer).
6 37 Smith Staff do not know what happened to Smith Staff. There is a gap in Smith Staff's memory.
7 37 Switched to Merchant (Free Trader).
7 41 A good deal ensures Smith Staff is living the high life for a few years.
7 41 Promoted to Merchant (Free Trader) rank 1.
8 41 Continued as Merchant (Free Trader).
8 45 Promoted to Merchant (Free Trader) rank 2.
9 45 Continued as Merchant (Free Trader).
9 46 A sudden war destroys Smith Staff's trade routes and contacts, forcing Smith Staff to flee that region of space.
9 46 Gain rebels as Enemy
10 46 Returned to Drifter (Wanderer).
10 47 Find valuable salvage.
10 50 Promoted to Drifter (Wanderer) rank 1.
11 50 Voluntarily left Wanderer
11 50 Failed to qualify for Broker (Merchant).
11 50 Switched to Drifter (Barbarian).
11 51 Encounter a Psionic institute.
11 51 Tested for psionic powers
11 54 Promoted to Drifter (Barbarian) rank 1.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 54 Retired at age 54.
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