Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Make an unexpected connection outside Smith Tilcott's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
A good deal ensures Smith Tilcott is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Risk Smith Tilcott's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Moved to a new world. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Embroiled in legal trouble. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
Embroiled in legal trouble. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
43 |
Drafted into Law Enforcement |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Smith Tilcott run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
50 |
Became a Entertainer (Artist). |
9 |
53 |
Criticised a questionable political leader on Smith Tilcott's homeworld, causing his downfall. Gain an Enemy |
9 |
53 |
Expose or are involved in a scandal of some sort. |