Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Soham Newman's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A series of bad deals and decisions force Soham Newman into bankruptcy. Soham Newman salvages what Soham Newman can. |
4 |
30 |
Failed to qualify for Corporate (Citizen). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Amnesia. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Contact with Government. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Survived a risky adventure but gained nothing. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
43 |
Attempted a risky adventure and was wildly successful. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 4. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Scarred. Owe 1,250 for medical bills. |
9 |
50 |
Failed to qualify for Law Enforcement (Agent). |
9 |
50 |
Switched to Drifter (Wanderer). |
9 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
54 |
Promoted to Drifter (Wanderer) rank 1. |