Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies that Stanley Paul easily defeat. |
1 |
21 |
Gain Enemy if Stanley Paul don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Stanley Paul do not know what happened to Stanley Paul. There is a gap in Stanley Paul's memory. |
3 |
25 |
Became a Army (Infantry) with the new title Private. |
3 |
29 |
Unit is slaughtered in a disastrous battle, for which Stanley Paul blame Stanley Paul's commander. Gain commander as Enemy. |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Switched to Drifter (Wanderer). |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
38 |
Amnesia. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Betrayed by a friend. One of Stanley Paul's Contacts or Allies betrays Stanley Paul, ending Stanley Paul's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Became a Merchant (Broker). |
9 |
48 |
Continued as Merchant (Broker). |
9 |
51 |
Smuggle illegal items onto a planet. |
9 |
52 |
Promoted to Merchant (Broker) rank 1. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
55 |
A sudden war destroys Stanley Paul's trade routes and contacts, forcing Stanley Paul to flee that region of space. |
10 |
55 |
Gain rebels as Enemy |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |