Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Given specialist training in vehicles. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
An investigation takes on a dangerous turn. |
2 |
25 |
Nearly killed. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Sterling Maynard went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Sterling Maynard went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Sterling Maynard's work ends up coming home with Sterling Maynard, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Entertainer (Journalist). |
6 |
37 |
Sterling Maynard is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
37 |
Became a Citizen (Colonist). |
7 |
40 |
Advanced training in a specialist field. |
7 |
41 |
Promoted to Citizen (Colonist) rank 1. |
8 |
41 |
Voluntarily left Colonist |
8 |
41 |
Switched to Entertainer (Performer). |
8 |
42 |
Victim of a crime |
9 |
45 |
Continued as Entertainer (Performer). |
9 |
48 |
Gain a patron in the arts. Gain an Ally |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Voluntarily left Performer |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Sterling Maynard aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired. |
11 |
53 |
A new romantic starts. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |