Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Victim of a crime |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Good fortune |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Voluntarily left Intelligence |
4 |
30 |
Entered Merchant Academy with the Business curriculum. |
4 |
32 |
Made lifelong friends. Gain 3 Allies. |
4 |
34 |
Graduated. |
5 |
34 |
Became a Merchant (Broker). |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Became a Drifter (Barbarian). |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
46 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
8 |
46 |
Became a Scholar (Scientist). |
8 |
47 |
Win a prestigious prize for Stuart Lite's work. |
9 |
50 |
Continued as Scholar (Scientist). |
9 |
51 |
Accused of a crime |