Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
30 |
Sullivan Magrath's ship is damaged, and Sullivan Magrath have to hitch-hike Sullivan Magrath's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 3 Contacts. Gain 2 Enemies. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
33 |
Sullivan Magrath's work ends up coming home with Sullivan Magrath, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Failed to qualify for Flight (Navy). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Risk Sullivan Magrath's fortune on a possibility lucrative deal and win. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Voluntarily left Merchant Marine |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Sullivan Magrath accepted an offer of inducements to betray Sullivan Magrath's faith. Gain 520,000 in cash. |
6 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
44 |
Find valuable salvage. |
7 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
49 |
Find Ancient Technology. |
8 |
49 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
49 |
Continued as Drifter (Barbarian). |
9 |
53 |
Offered job by a patron. Now owe him a favor. |