Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Terry Bell's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Risk Terry Bell's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Encounter a Psionic institute. |
4 |
33 |
Tested for psionic powers |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Terry Bell secretly provide religious rites for a dying leader or noble, although they do not share Terry Bell's faith. Gain an Ally in the family and a Rival who disagrees with Terry Bell's choice. |
6 |
42 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
42 |
Continued as Believer (Holy Warrior). |
7 |
46 |
Terry Bell come into conflict with a splinter group Terry Bell's own religion which maintains Terry Bell's version is the wrong one. Gain 1 Rivals. |
8 |
46 |
Failed to qualify for Courier (Scout). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
50 |
Survived a risky adventure but gained nothing. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
51 |
Attacked by enemies that Terry Bell easily defeat. |
9 |
51 |
Gain Enemy if Terry Bell don't already have one. |
9 |
54 |
Promoted to Drifter (Wanderer) rank 1. |