Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Theo Ray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Ground Assault (Marine). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
32 |
Theo Ray do not know what happened to Theo Ray. There is a gap in Theo Ray's memory. |
5 |
32 |
Became a Citizen (Worker). |
5 |
36 |
Theo Ray befriend a superior in the corporation or the colony. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
48 |
Theo Ray gain experience in a technical field as a computer operator or surveyor. |
8 |
48 |
Promoted to Citizen (Worker) rank 3. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
52 |
Theo Ray is rewarded for Theo Ray's diligence or cunning. |
9 |
52 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
53 |
Advanced training in a specialist field. |
10 |
56 |
Forced to muster out. |