Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Theodore Heriot foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
A sudden war destroys Theodore Heriot's trade routes and contacts, forcing Theodore Heriot to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Drifter (Wanderer). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Became a Entertainer (Performer). |
5 |
38 |
Join homeworld’s celebrity circles |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
40 |
Gain a patron in the arts. Gain an Ally |
6 |
42 |
Promoted to Entertainer (Performer) rank 1. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
44 |
Moved to a new world. |
7 |
46 |
Promoted to Entertainer (Performer) rank 2. |
8 |
46 |
Voluntarily left Performer |
8 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
52 |
Theodore Heriot is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |