Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Thurman Porter gain experience in a technical field as a computer operator or surveyor. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Thurman Porter is rewarded for Thurman Porter's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Voluntarily left Corporate |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Thurman Porter is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Good fortune |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A sudden war destroys Thurman Porter's trade routes and contacts, forcing Thurman Porter to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Became a Scholar (Scientist). |
8 |
45 |
Thurman Porter's work is sabotaged by unknown parties. Thurman Porter may salvage what Thurman Porter can and give up. |
9 |
45 |
Became a Scout (Surveyor). |
9 |
49 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
49 |
Failed to qualify for Broker (Merchant). |
10 |
49 |
Became a Drifter (Wanderer). |
10 |
50 |
Suffer from a life-threatening illness. |
11 |
50 |
Failed to qualify for Free Trader (Merchant). |
11 |
50 |
Switched to Drifter (Scavenger). |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
54 |
Forced to muster out. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired at age 54. |