Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Imperial trade restrictions force Turner Norman out of business. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Turner Norman's Contacts or Allies betrays Turner Norman, ending Turner Norman's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Worker (Citizen). |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Turner Norman do not know what happened to Turner Norman. There is a gap in Turner Norman's memory. |
5 |
30 |
Failed to qualify for Artist (Entertainer). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
33 |
Became a Citizen (Corporate). |
6 |
35 |
A new romantic starts. Gain an Ally. |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
43 |
Turner Norman learn something Turner Norman should not have – a corporate secret, a political scandal – which Turner Norman can profit from illegally. |
8 |
43 |
Gain a criminal contact. |
9 |
45 |
Continued as Citizen (Corporate). |
9 |
46 |
Turner Norman learn something Turner Norman should not have – a corporate secret, a political scandal – which Turner Norman can profit from illegally. |
10 |
49 |
Continued as Citizen (Corporate). |
10 |
51 |
Turner Norman's business expands, Turner Norman's corporation grows, or the colony thrives. |
10 |
53 |
Promoted to Citizen (Corporate) rank 1. |