Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Severely injured. Fully recovered. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
24 |
Walker Cameron learn something Walker Cameron should not have – a corporate secret, a political scandal – which Walker Cameron can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Explorer). |
4 |
31 |
Scarred. Owe 2,500 for medical bills. |
5 |
31 |
Failed to qualify for Broker (Merchant). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Walker Cameron run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Returned to Citizen (Corporate). |
7 |
38 |
Gained a contact. |
7 |
41 |
Promoted to Citizen (Corporate) rank 1. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
42 |
Gained a contact. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
49 |
Walker Cameron retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
49 |
Continued as Believer (Mainstream Believer). |
10 |
52 |
Walker Cameron accepted an offer of inducements to betray Walker Cameron's faith. Gain 500,000 in cash. |