Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
21 |
Accused of a crime |
2 |
24 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
24 |
Became a Prisoner (Inmate). |
3 |
25 |
Beaten by a prison gang. |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Switched to Prisoner (Thug) with previous rank. |
4 |
32 |
A guard takes a dislike to Walker King. |
5 |
32 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Continued as Prisoner (Fixer). |
6 |
40 |
Defeated a prison gang. Gain an Enemy. |
7 |
40 |
Returned to Prisoner (Inmate). |
7 |
41 |
Saved a guard or prison officer. Gain an Ally. |
8 |
44 |
Returned to Prisoner (Thug). |
8 |
46 |
A guard takes a dislike to Walker King. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Prisoner (Thug). |
9 |
49 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Returned to Prisoner (Fixer). |
10 |
56 |
Nearly killed. Owe 20,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |