Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
23 |
Warner Freeman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
28 |
Warner Freeman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Warner Freeman went above and beyond the call of duty. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
36 |
Voluntarily left Law Enforcement |
6 |
36 |
Became a Entertainer (Artist). |
6 |
37 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
40 |
Promoted to Entertainer (Artist) rank 1. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
44 |
Gain a patron in the arts. Gain an Ally |
7 |
44 |
Promoted to Entertainer (Artist) rank 2. |
8 |
44 |
Continued as Entertainer (Artist). |
8 |
45 |
An investigation, tour, project or expedition goes wrong, stranding Warner Freeman far from home. |
9 |
45 |
Returned to Agent (Law Enforcement). |
9 |
47 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
47 |
Became a Scout (Explorer). |
10 |
51 |
Spend several years jumping from world to world in Warner Freeman's scout ship. |
10 |
51 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
51 |
Continued as Scout (Explorer). |
11 |
54 |
When dealing with an alien race, Warner Freeman botch an opportunity to gather extra intelligence about them. |
11 |
54 |
Psychologically damaged by Warner Freeman's time in the scouts. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |