Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Risk Watson Taylor's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
A good deal ensures Watson Taylor is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Watson Taylor's business or ship thrives. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 4. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
46 |
Continued as Believer (Mainstream Believer). |
8 |
50 |
Watson Taylor come into conflict with a splinter group Watson Taylor's own religion which maintains Watson Taylor's version is the wrong one. Gain 3 Rivals. |
9 |
50 |
Failed to qualify for Pirate (Rogue). |
9 |
50 |
Became a Drifter (Barbarian). |
9 |
53 |
Watson Taylor run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired at age 53. |