Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Imperial trade restrictions force Wawebwa Aw out of business. |
4 |
29 |
Failed to qualify for Journalist (Entertainer). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Betrayed by a friend. One of Wawebwa Aw's Contacts or Allies betrays Wawebwa Aw, ending Wawebwa Aw's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Merchant Academy. |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Returned to Merchant (Merchant Marine). |
5 |
36 |
A series of bad deals and decisions force Wawebwa Aw into bankruptcy. Wawebwa Aw salvages what Wawebwa Aw can. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
37 |
When dealing with an alien race, Wawebwa Aw botch an opportunity to gather extra intelligence about them. |
6 |
37 |
Psychologically damaged by Wawebwa Aw's time in the scouts. |
6 |
40 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scout (Explorer) with previous rank. |
7 |
44 |
Wawebwa Aw's ship is damaged, and Wawebwa Aw have to hitch-hike Wawebwa Aw's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 2 Contacts. Gain 2 Enemies. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Retired. |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
49 |
Victim of a crime. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |