Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Wayman Knight's job. |
3 |
23 |
Became a Citizen (Worker). |
3 |
26 |
Wayman Knight gain experience in a technical field as a computer operator or surveyor. |
3 |
27 |
Promoted to Citizen (Worker) rank 1. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
30 |
Wayman Knight gain experience in a technical field as a computer operator or surveyor. |
4 |
31 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
34 |
Advanced training in a specialist field. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
36 |
A revolution, attack or other unusual event throws Wayman Knight's life into chaos, forcing Wayman Knight to leave the planet. |
7 |
36 |
Failed to qualify for Corporate Agent (Agent). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Returned to Agent (Law Enforcement). |
7 |
40 |
Go undercover to investigate an enemy. |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Go undercover to investigate an enemy. |
8 |
44 |
A job goes wrong, forcing Wayman Knight to flee off-planet. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
44 |
Voluntarily left Law Enforcement |
9 |
44 |
Became a Merchant (Free Trader). |
9 |
46 |
Wayman Knight's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
46 |
Became a Scout (Courier). |
10 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Scout (Courier). |
11 |
53 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |