Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Suffered a deep tragedy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Infantry (Army). |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
26 |
Gained a contact. |
3 |
29 |
Continued as Drifter (Scavenger). |
3 |
32 |
Suffer from a life-threatening illness. |
4 |
32 |
Failed to qualify for Broker (Merchant). |
4 |
32 |
Submitted to the draft. |
4 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Voluntarily left Merchant Marine |
5 |
36 |
Became a Scout (Courier). |
5 |
39 |
Serve as the courier for an important message from the Imperium. |
6 |
40 |
Continued as Scout (Courier). |
6 |
41 |
Wayne Howell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
41 |
Failed to qualify for Pirate (Rogue). |
7 |
41 |
Returned to Drifter (Scavenger). |
7 |
43 |
Spend time with an alien race. Gain a contact. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
47 |
Attempted a risky adventure and was injured. |
8 |
47 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Switched to Scout (Surveyor) with previous rank. |
9 |
52 |
Wayne Howell's ship is damaged, and Wayne Howell have to hitch-hike Wayne Howell's way back across the stars to the nearest scout base. |
9 |
52 |
Gain 2 Contacts. Gain 1 Enemies. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
53 |
Wayne Howell refuse to secretly provide religious rites for a dying leader or noble, because they do not share Wayne Howell's faith. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |