Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Embroiled in legal trouble. |
2 |
25 |
Forced to muster out. |
3 |
25 |
Failed to qualify for Scientist (Scholar). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Moved to a new world. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
31 |
Drafted into Engineer/Gunner |
4 |
33 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
36 |
Wheeler Hotty is blamed for an accident that causes the death of several crew members. Wheeler Hotty's guilt drives Wheeler Hotty to excel. |
6 |
36 |
Became a Entertainer (Artist). |
6 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Wheeler Hotty far from home. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Wheeler Hotty is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Wheeler Hotty accepted an offer of inducements to betray Wheeler Hotty's faith. Gain 340,000 in cash. |
9 |
47 |
Switched to Drifter (Wanderer). |
9 |
48 |
Betrayed by a friend. One of Wheeler Hotty's Contacts or Allies betrays Wheeler Hotty, ending Wheeler Hotty's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Became a Noble (Diplomat) with the new title Intern. |
10 |
50 |
Gained a contact. |
11 |
52 |
Continued as Noble (Diplomat). |
11 |
54 |
Become deeply involved in politics on Wheeler Hotty's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |