Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Good fortune |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A good deal ensures Wilber Ward is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Wilber Ward's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Failed to qualify for Flight (Navy). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Wilber Ward went above and beyond the call of duty. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Given specialist training in vehicles. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Given specialist training in vehicles. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Returned to Merchant (Merchant Marine). |
9 |
49 |
A sudden war destroys Wilber Ward's trade routes and contacts, forcing Wilber Ward to flee that region of space. |
9 |
49 |
Gain rebels as Enemy |
10 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Opponents of Wilber Ward's belief system ambush Wilber Ward. |
10 |
50 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
11 |
50 |
Switched to Merchant (Free Trader). |
11 |
53 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
54 |
Promoted to Merchant (Free Trader) rank 1. |