Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Established a network of contacts. Gain 1 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
A job goes wrong, forcing Wiley Walker to flee off-planet. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Attempted a risky adventure and was wildly successful. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Moved to a new world. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
35 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
6 |
35 |
Failed to qualify for Corporate Agent (Agent). |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Find Ancient Technology. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Wiley Walker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
45 |
Wiley Walker accepted an offer of inducements to betray Wiley Walker's faith. Gain 510,000 in cash. |
9 |
47 |
Failed to qualify for Pirate (Rogue). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Scout (Courier). |
9 |
48 |
Psychologically damaged by Wiley Walker's time in the scouts. |
10 |
51 |
Continued as Scout (Courier). |
10 |
54 |
Spend several years jumping from world to world in Wiley Walker's scout ship. |