Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Will Bartley foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Will Bartley foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Voluntarily left Line/Crew |
4 |
30 |
Failed to qualify for Corporate (Citizen). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Find an Alien Artifact. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Attacked by enemies that Will Bartley easily defeat. |
5 |
38 |
Gain Enemy if Will Bartley don't already have one. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Find valuable salvage. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Will Bartley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Free Trader (Merchant). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Embroiled in legal trouble. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
A good deal ensures Will Bartley is living the high life for a few years. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |