Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Commanding officer takes an interest in Willie Collins's career. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
A good deal ensures Willie Collins is living the high life for a few years. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Willie Collins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Willie Collins accepted an offer of inducements to betray Willie Collins's faith. Gain 280,000 in cash. |
7 |
39 |
Returned to Drifter (Wanderer). |
7 |
42 |
Gained a contact. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
44 |
Attempted a risky adventure and was sent to prison. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
47 |
Became a Prisoner (Inmate). |
9 |
49 |
Vocational Training. |
9 |
51 |
Promoted to Prisoner (Inmate) rank 1. |
10 |
51 |
Switched to Prisoner (Fixer) with previous rank. |
10 |
53 |
Willie Collins is moved to a lower security prison. |
10 |
55 |
Promoted to Prisoner (Fixer) rank 2. |
10 |
55 |
Paroled from prison. |