Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Willie Wareham's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Embroiled in legal trouble. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Corporate Agent). |
6 |
42 |
Willie Wareham's work ends up coming home with Willie Wareham, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Established a network of contacts. Gain 1 contacts. |
8 |
50 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
50 |
Continued as Agent (Corporate Agent). |
9 |
52 |
Go undercover to investigate an enemy. |
9 |
52 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
54 |
Forced to muster out. |