Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Nearly killed. Owe 15,000 for medical bills. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Established a network of contacts. Gain 2 contacts. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
33 |
Winston Cause is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
33 |
Became a Scholar (Field Researcher). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Gained a contact. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Opponents of Winston Cause's belief system ambush Winston Cause. |
8 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
49 |
Betrayed by a friend. One of Winston Cause's Contacts or Allies betrays Winston Cause, ending Winston Cause's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Opponents of Winston Cause's belief system ambush Winston Cause. |
10 |
51 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
51 |
Switched to Drifter (Wanderer). |
11 |
54 |
Attacked by enemies that Winston Cause easily defeat. |
11 |
54 |
Gain Enemy if Winston Cause don't already have one. |
11 |
55 |
Promoted to Drifter (Wanderer) rank 1. |