Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Given advanced training in a specialist field |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Courier). |
5 |
38 |
Moved to a new world. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Became a Entertainer (Artist). |
6 |
40 |
One of Winston Mathew's pieces of art is stolen, and the investigation brings Winston Mathew into the criminal underworld. |
7 |
42 |
Continued as Entertainer (Artist). |
7 |
44 |
Works is especially well received and popular, making Winston Mathew a minor celebrity |
7 |
46 |
Promoted to Entertainer (Artist) rank 1. |
8 |
46 |
Continued as Entertainer (Artist). |
8 |
47 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
8 |
50 |
Promoted to Entertainer (Artist) rank 2. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Entertainer (Artist). |
9 |
51 |
Moved to a new world. |
9 |
54 |
Promoted to Entertainer (Artist) rank 3. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |