Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
21 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
23 |
Winston Shea secretly provide religious rites for a dying leader or noble, although they do not share Winston Shea's faith. Gain an Ally in the family and a Rival who disagrees with Winston Shea's choice. |
3 |
25 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
25 |
Voluntarily left Missionary/Humanitarian |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
26 |
Attacked by enemies that Winston Shea easily defeat. |
4 |
26 |
Gain Enemy if Winston Shea don't already have one. |
4 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
33 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Make an unexpected connection outside Winston Shea's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Make an unexpected connection outside Winston Shea's normal circles. Gain a Contact. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Smuggle illegal items onto a planet. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Risk Winston Shea's fortune on a possibility lucrative deal and win. |