Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Merchant (Broker). |
2 |
24 |
Given advanced training in a specialist field |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
28 |
Make an unexpected connection outside Zerksuerskhue Erz's normal circles. Gain a Contact. |
3 |
29 |
Promoted to Merchant (Broker) rank 2. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
30 |
Risk Zerksuerskhue Erz's fortune on a possibility lucrative deal and win. |
4 |
33 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
36 |
Risk Zerksuerskhue Erz's fortune on a possibility lucrative deal and win. |
5 |
37 |
Promoted to Merchant (Broker) rank 4. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
41 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Zerksuerskhue Erz is sent to a new community or parish to preach The Word among the poor. |
7 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
45 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Zerksuerskhue Erz have been following false teachings! |
9 |
48 |
Failed to qualify for Performer (Entertainer). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
52 |
Commanding officer takes an interest in Zerksuerskhue Erz's career. |
9 |
52 |
Attempt at commissioned failed. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Navy (Engineer/Gunner). |
10 |
53 |
Zerksuerskhue Erz join a gambling circle on board. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |