Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Study Profession (Freeloader/Scrounging) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Aarmingip U left the community. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Nearly killed. Owe 11,250 for medical bills. |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Aarmingip U refuse to secretly provide religious rites for a dying leader or noble, because they do not share Aarmingip U's faith. |
4 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Aarmingip U come into conflict with a splinter group Aarmingip U's own religion which maintains Aarmingip U's version is the wrong one. Gain 2 Rivals. |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Aarmingip U's Contacts or Allies betrays Aarmingip U, ending Aarmingip U's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Aarmingip U retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
42 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Opponents of Aarmingip U's belief system ambush Aarmingip U. |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
49 |
Drafted into Merchant Marine |
9 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
49 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
Make an unexpected connection outside Aarmingip U's normal circles. Gain a Contact. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Bankrupted by a rival. Gain the other trader as a Rival. |