Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Citizen (Worker). |
2 |
25 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Adelbert Simmmons's business expands, Adelbert Simmmons's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Adelbert Simmmons befriend a superior in the corporation or the colony. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Adelbert Simmmons learn something Adelbert Simmmons should not have – a corporate secret, a political scandal – which Adelbert Simmmons can profit from illegally. |
5 |
38 |
Promoted to Citizen (Worker) rank 3. |
6 |
38 |
Voluntarily left Worker |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Betrayed by a friend. One of Adelbert Simmmons's Contacts or Allies betrays Adelbert Simmmons, ending Adelbert Simmmons's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Became a Navy (Flight) with the new title Crewman. |
7 |
44 |
Birth or Death involving a family member or close friend. |
7 |
46 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
8 |
46 |
Continued as Navy (Flight). |
8 |
47 |
Severely injured. Fully recovered. |
9 |
47 |
Switched to Drifter (Barbarian). |
9 |
51 |
Attempted a risky adventure and was wildly successful. |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
52 |
Became a Entertainer (Journalist). |
11 |
54 |
Gain a patron in the arts. Gain an Ally |
11 |
56 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |