Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Moved to a new world. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Gained a contact. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Adrian Nevil's business expands, Adrian Nevil's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Failed to qualify for Intelligence (Agent). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Scarred. |
7 |
41 |
Became a Entertainer (Artist). |
7 |
44 |
Invited to take part in a controversial event or exhibition that injures Adrian Nevil's social standing. |
7 |
45 |
Promoted to Entertainer (Artist) rank 1. |
8 |
45 |
Continued as Entertainer (Artist). |
8 |
47 |
Moved to a new world. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
51 |
Betrayed by a friend. One of Adrian Nevil's Contacts or Allies betrays Adrian Nevil, ending Adrian Nevil's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Opponents of Adrian Nevil's belief system ambush Adrian Nevil. |
10 |
52 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired. |
11 |
55 |
Birth or Death involving a family member or close friend. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |