Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Spend several years jumping from world to world in Al Matthews's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Field Researcher (Scholar). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Al Matthews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Befriended by a senior agent. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A good deal ensures Al Matthews is living the high life for a few years. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Embroiled in legal trouble. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |