Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Accepted a deal with criminal or other figure under investigation. |
2 |
22 |
Failed to qualify for Marine Academy (Military Academy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Alan Woods's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Embroiled in legal trouble. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Returned to Agent (Corporate Agent). |
7 |
44 |
Established a network of contacts. Gain 3 contacts. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
48 |
Go undercover to investigate an enemy. |
8 |
48 |
Betrayed by a friend. One of Alan Woods's Contacts or Allies betrays Alan Woods, ending Alan Woods's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
50 |
Continued as Agent (Corporate Agent). |
9 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
54 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |