Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
28 |
Given specialist training in vehicles. |
3 |
30 |
Continued as Agent (Law Enforcement). |
3 |
31 |
Accepted a deal with criminal or other figure under investigation. |
4 |
31 |
Became a Drifter (Barbarian). |
4 |
34 |
Attacked by enemies that Albin Winn easily defeat. |
4 |
34 |
Gain Enemy if Albin Winn don't already have one. |
5 |
35 |
Continued as Drifter (Barbarian). |
5 |
37 |
Amnesia. |
5 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
39 |
Continued as Drifter (Barbarian). |
6 |
41 |
Suffer from a life-threatening illness. |
6 |
43 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
43 |
Continued as Drifter (Barbarian). |
7 |
47 |
Forced to muster out. |
8 |
47 |
Became a Merchant (Broker). |
8 |
49 |
A good deal ensures Albin Winn is living the high life for a few years. |
9 |
51 |
Continued as Merchant (Broker). |
9 |
55 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |