Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
22 |
A good deal ensures Amos Hunter is living the high life for a few years. |
2 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
27 |
Moved to a new world. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
30 |
Birth or Death involving a family member or close friend. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
33 |
Gained a contact. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 4. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 5. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
41 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Free Trader) rank 6. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
46 |
Embroiled in legal trouble. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 7. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
52 |
Make an unexpected connection outside Amos Hunter's normal circles. Gain a Contact. |
9 |
52 |
Promoted to Merchant (Free Trader) rank 8. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Failed to qualify for Courier (Scout). |
10 |
52 |
Became a Drifter (Scavenger). |
10 |
56 |
Find valuable salvage. |