Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Victim of a crime |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Rewarded for a successful mission. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Anderson Fisher's work ends up coming home with Anderson Fisher, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Failed to qualify for Pirate (Rogue). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
40 |
Scarred. Fully recovered. |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
41 |
Survived a risky adventure but gained nothing. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
47 |
Attacked by enemies that Anderson Fisher easily defeat. |
8 |
47 |
Gain Enemy if Anderson Fisher don't already have one. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
50 |
Anderson Fisher do not know what happened to Anderson Fisher. There is a gap in Anderson Fisher's memory. |
10 |
50 |
Became a Scout (Surveyor). |
10 |
54 |
Nearly killed. Owe 8,750 for medical bills. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |