Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Victim of a crime |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Andrew Martinez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
35 |
Andrew Martinez do not know what happened to Andrew Martinez. There is a gap in Andrew Martinez's memory. |
6 |
35 |
Became a Rogue (Enforcer). |
6 |
39 |
A police detective or rival criminal forces Andrew Martinez to flee and vows to hunt Andrew Martinez down. Gain an Enemy. |
7 |
39 |
Returned to Drifter (Barbarian). |
7 |
42 |
Andrew Martinez do not know what happened to Andrew Martinez. There is a gap in Andrew Martinez's memory. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Make an unexpected connection outside Andrew Martinez's normal circles. Gain a Contact. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |