Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
An expedition or voyage goes wrong, leaving Andy Williamson stranded in the wilderness. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
24 |
An investigation takes on a dangerous turn. |
3 |
25 |
Voluntarily left Corporate Agent |
3 |
25 |
Became a Rogue (Thief). |
3 |
29 |
Crime pays off. Gain victim as Enemy. |
3 |
29 |
Promoted to Rogue (Thief) rank 1. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
31 |
Backstab a fellow rogue for personal gain. |
4 |
33 |
Promoted to Rogue (Thief) rank 2. |
5 |
33 |
Continued as Rogue (Thief). |
5 |
34 |
Crime pays off. Gain victim as Enemy. |
5 |
37 |
Promoted to Rogue (Thief) rank 3. |
6 |
37 |
Continued as Rogue (Thief). |
6 |
38 |
Involved in a gambling ring. |
6 |
41 |
Promoted to Rogue (Thief) rank 4. |
7 |
41 |
Continued as Rogue (Thief). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Switched to Agent (Intelligence). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
49 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
49 |
Continued as Agent (Intelligence). |
9 |
53 |
Accepted a deal with criminal or other figure under investigation. |
10 |
53 |
Became a Drifter (Scavenger). |
10 |
55 |
Lightly injured, no permanent damage. Fully recovered. |