Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Given advanced training in a specialist field |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Ansel Sim's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Merchant (Broker) rank 4. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Attempted a risky adventure and was injured. |
6 |
41 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Attacked by enemies and injured. |
7 |
44 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
44 |
Gain Enemy if Ansel Sim don't already have one. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Suffer from a life-threatening illness. |
9 |
50 |
Failed to qualify for Performer (Entertainer). |
9 |
50 |
Switched to Drifter (Wanderer). |
9 |
52 |
Ansel Sim do not know what happened to Ansel Sim. There is a gap in Ansel Sim's memory. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
54 |
Moved to a new world. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |