Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Apab have no idea what happened to Apab – they found Apab's ship drifting on the fringes of friendly space. |
2 |
20 |
Became a Scholar (Field Researcher). |
2 |
24 |
An expedition or voyage goes wrong, leaving Apab stranded in the wilderness. |
3 |
24 |
Became a Merchant (Broker). |
3 |
26 |
Make an unexpected connection outside Apab's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
29 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Apab's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Broker) rank 2. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
Make an unexpected connection outside Apab's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Artist (Entertainer). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Marine (Star Marine) with the new title Marine. |
8 |
48 |
A mission goes wrong; Apab and several others are captured and mistreated by the enemy. Gain Apab's jailer as an Enemy. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Opponents of Apab's belief system ambush Apab. |
9 |
50 |
Nearly killed. Owe 45,000 for medical bills. |
10 |
50 |
Became a Drifter (Wanderer). |
10 |
51 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |