Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
26 |
Arch Gutierrez learn something Arch Gutierrez should not have – a corporate secret, a political scandal – which Arch Gutierrez can profit from illegally. |
3 |
28 |
Promoted to Citizen (Corporate) rank 1. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Became a Scout (Explorer). |
5 |
31 |
Arch Gutierrez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arch Gutierrez fail to help. Gain an Enemy. |
5 |
31 |
Arch Gutierrez inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
34 |
Continued as Scout (Explorer). |
6 |
37 |
Arch Gutierrez have no idea what happened to Arch Gutierrez – they found Arch Gutierrez's ship drifting on the fringes of friendly space. |
7 |
37 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Arch Gutierrez aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
40 |
Retired. |
8 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
47 |
Spend time with an alien race. Gain a contact. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |