Retired Scout Archibald Askew  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 57 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 6 (0) 3 (-1)111263
ADHD, Night owl
 
Skills
Astrogation 1
Deception 1
Engineer 0
Gun Combat 0
Language (Zdetl (Zhodani)) 1
Mechanic 0
Medic 0
Melee (Blade) 1
Pilot 0
Profession (Hostile Environment/Contaminent) 1
Recon 0
Science (Physical Sciences) 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout12
Citizen Colonist 01
Drifter Scavenger 12
Citizen Worker 11
Drifter Barbarian 02
Believer Holy Warrior Hopeful01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Yijel Yiyeyae Contact 2 0 0 0 Ael Yael (F/25)
Ross Delagney Contact 2 1 3 2 Suerrat (M/32)
Ross Delagney has life-changing event that creates new responsibilities.
Lowell Brook Contact 0 1 1 0 Suerrat (M/28)
Josephine Horton Enemy 0 2 5 0 Suerrat (F/67)
Odelia Saxon Enemy 0 1 4 3 Halka (F/33)
Daryl Fuller Enemy 0 4 0 6 Suerrat (M/52)
Daryl Fuller has life-changing event that creates new responsibilities.
Chester Archer Ally 3 0 0 3 Suerrat (M/13)
Tamara Abberton Ally 4 0 3 3 Suerrat (F/63)
Tamara Abberton’s relationships have begun to affect the character.
Amos Barry Ally 2 0 0 1 Suerrat (M/36)
Oral Scenay Contact 2 1 4 1 Suerrat (M/69)
 
Term Age History
1 18 Failed to qualify for Enforcer (Rogue).
1 18 Submitted to the draft.
1 18 Became a Scout (Explorer).
1 20 When dealing with an alien race, Archibald Askew botch an opportunity to gather extra intelligence about them.
1 20 Archibald Askew's ship is damaged, and Archibald Askew have to hitch-hike Archibald Askew's way back across the stars to the nearest scout base.
1 20 Gain 3 Contacts. Gain 3 Enemies.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Continued as Scout (Explorer).
2 24 Severely injured. Fully recovered. Owe 7,500 for medical bills.
3 24 Became a Citizen (Colonist).
3 25 Injured. Fully recovered. Owe 5,000 for medical bills.
4 25 Failed to qualify for Cavalry (Army).
4 25 Became a Drifter (Scavenger).
4 27 Find valuable salvage.
4 29 Promoted to Drifter (Scavenger) rank 1.
5 29 Continued as Drifter (Scavenger).
5 31 Archibald Askew do not know what happened to Archibald Askew. There is a gap in Archibald Askew's memory.
6 31 Switched to Citizen (Worker).
6 32 Archibald Askew learn something Archibald Askew should not have – a corporate secret, a political scandal – which Archibald Askew can profit from illegally.
6 35 Promoted to Citizen (Worker) rank 1.
7 35 Voluntarily left Worker
7 35 Switched to Drifter (Barbarian).
7 37 Archibald Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 37 Became a Believer (Holy Warrior) with the new title Hopeful.
8 38 Archibald Askew have been following false teachings!
9 38 Returned to Drifter (Barbarian).
9 39 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 39 Aging Crisis. Owe 10,000 for medical bills.
10 39 Retired at age 39.
10 39 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 41 Opponents of Archibald Askew's belief system ambush Archibald Askew.
10 41 Scarred. Fully recovered. Owe 10,000 for medical bills.
11 41 Aging Crisis. Owe 40,000 for medical bills.
11 41 Retired.
11 45 Betrayal. Convert an Ally into a Rival or Enemy.
12 45 Aging Crisis. Owe 20,000 for medical bills.
12 48 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 49 Aging Crisis. Owe 10,000 for medical bills.
13 50 A new romantic starts. Gain an Ally.
14 53 Aging Crisis. Owe 10,000 for medical bills.
14 57 A new romantic starts. Gain an Ally.
15 57 Aging Crisis. Owe 60,000 for medical bills.
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