Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Armand Jemmy went above and beyond the call of duty. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Armand Jemmy do not know what happened to Armand Jemmy. There is a gap in Armand Jemmy's memory. |
3 |
26 |
Failed to qualify for Field Researcher (Scholar). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Armand Jemmy easily defeat. |
3 |
27 |
Gain Enemy if Armand Jemmy don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Find valuable salvage. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Armand Jemmy's Contacts or Allies betrays Armand Jemmy, ending Armand Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Failed to qualify for Colonist (Citizen). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
46 |
Armand Jemmy went above and beyond the call of duty. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Armand Jemmy's work ends up coming home with Armand Jemmy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
55 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |