Retired Team Leader Arnold Sim  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Luriani 57 M 7 (0) 3 (-1) 1 (-2) 12 (2) 9 (1) 7 (0)9 (1)731C97
Covetous, Short-tempered, Painstaking
 
Skills
Admin 0
Carouse 1
Clairvoyance 2
Diplomat 0
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 2
Persuade 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 0
Tactics (Military) 1
Telepathy 1
Teleportation 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Team Leader24
Navy Engineer/Gunner Petty Officer, 3rd class22
Drifter Barbarian 01
Citizen Worker 01
Psion Psi-Warrrior Psi-Soldier01
Retired 01
 
EducationGraduated
Psionic Community Honors
 
Name Type Affinity Enmity Power Influence Species
Iimle Ankua Rival 1 3 0 0 Vilani, Imperium (F/48)
Iimle Ankua is diminished in both power and influence.
Tanya Hare Enemy 0 2 1 5 Luriani (F/35)
Harriett Mckinney Enemy 0 6 0 0 Luriani (F/74)
Harriett Mckinney belongs to an unusual cultural or religious group.
Mertie Lord Enemy 0 2 2 0 Luriani (F/19)
Hobart Soto Enemy 0 4 1 5 Irhadre (M/30)
Chauncey Silva Enemy 0 3 0 1 Luriani (M/54)
Myrle Spain Enemy 0 1 2 0 Luriani (F/34)
Myrle Spain's influence is diminished.
Mona Morris Enemy 0 3 0 2 Suerrat (F/14)
Pete Kirkham Ally 4 0 3 1 Florian (M/15)
Mazie Bowditch Contact 6 2 5 6 Luriani (F/37)
reconciliation.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 20 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Graduated with honors. Gain an enemy who is upset that Arnold Sim left the community.
2 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 26 Good fortune
3 26 Continued as Believer (Missionary/Humanitarian).
3 29 Arnold Sim retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 30 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
4 30 Continued as Believer (Missionary/Humanitarian).
4 32 Arnold Sim refused an offer of inducements to betray Arnold Sim's faith. Gain 5 enemies.
4 34 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
5 34 Voluntarily left Missionary/Humanitarian
5 34 Became a Navy (Engineer/Gunner) with the new title Crewman.
5 37 Arnold Sim foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5 38 Forced to continue current assignment
5 38 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
6 38 Continued as Navy (Engineer/Gunner).
6 40 Commanding officer takes an interest in Arnold Sim's career.
6 42 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
7 42 Voluntarily left Engineer/Gunner
7 42 Became a Drifter (Barbarian).
7 44 Arnold Sim do not know what happened to Arnold Sim. There is a gap in Arnold Sim's memory.
8 44 Became a Citizen (Worker).
8 45 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
9 45 Aging Crisis. Owe 40,000 for medical bills.
9 45 Retired at age 45.
9 45 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
9 46 Gift causes a former ally to turn on Arnold Sim and betray Arnold Sim. One Ally or Contact becomes an Enemy.
10 46 Aging Crisis. Owe 60,000 for medical bills.
10 46 Returned to Believer (Missionary/Humanitarian).
10 48 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 50 Forced to muster out.
11 50 Retired.
11 53 Gained a contact.
12 54 Aging Crisis. Owe 10,000 for medical bills.
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