Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Arnold Sim left the community. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
26 |
Good fortune |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Arnold Sim retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Arnold Sim refused an offer of inducements to betray Arnold Sim's faith. Gain 5 enemies. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
5 |
34 |
Voluntarily left Missionary/Humanitarian |
5 |
34 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
37 |
Arnold Sim foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Forced to continue current assignment |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Commanding officer takes an interest in Arnold Sim's career. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Voluntarily left Engineer/Gunner |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
44 |
Arnold Sim do not know what happened to Arnold Sim. There is a gap in Arnold Sim's memory. |
8 |
44 |
Became a Citizen (Worker). |
8 |
45 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
9 |
46 |
Gift causes a former ally to turn on Arnold Sim and betray Arnold Sim. One Ally or Contact becomes an Enemy. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Returned to Believer (Missionary/Humanitarian). |
10 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
50 |
Forced to muster out. |
11 |
50 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |