Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Advanced training in a specialist field |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
26 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Art Edward's scout ship. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
When dealing with an alien race, Art Edward botch an opportunity to gather extra intelligence about them. |
4 |
33 |
Psychologically damaged by Art Edward's time in the scouts. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Perform an exemplary service for the scouts. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Art Edward's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
42 |
Failed to qualify for Corporate (Citizen). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
46 |
Vessel participates in a notable military engagement. |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
49 |
Art Edward foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Navy (Line/Crew). |
9 |
53 |
A new romantic starts. Gain an Ally. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |