Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Arther Olaughlin's ship is damaged, and Arther Olaughlin have to hitch-hike Arther Olaughlin's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Arther Olaughlin's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Failed to qualify for Law Enforcement (Agent). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Arther Olaughlin went above and beyond the call of duty. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Arther Olaughlin's work ends up coming home with Arther Olaughlin, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
40 |
Failed to qualify for Physician (Scholar). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
41 |
Find an Alien Artifact. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
50 |
Amnesia. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
53 |
Offered job by a patron. Now owe him a favor. |
10 |
56 |
Promoted to Drifter (Wanderer) rank 2. |